Course code | CSCI4120 |
Course title | Principles of Computer Game Software 電腦遊戲軟件原理 |
Course description | This course aims at establishing the principles, techniques and tools in the design and development of computer game software with focus on the real time performance consideration. Topics include: stages in computer game development, concept of game engine, rendering considerations, physics effects, artificial intelligence (AI), audio effects, scripting and environment for game project development. 本科旨在探討電腦遊戲軟件及相關工具開發的原理及技術,並集中討論實時技術考慮。課題包括:開發的各個階段,遊戲引擎概念,繪圖考慮,物理效應,人工智能,聲效,劇本監控 / 編導程序及遊戲方案規劃。 |
Unit(s) | 3 |
Course level | Undergraduate |
Pre-requisite | CSCI2100 or 2520 or ESTR2102 |
Co-requisite | CSCI3260 |
Semester | 1 or 2 |
Grading basis | Graded |
Grade Descriptors | A/A-: EXCELLENT – exceptionally good performance and far exceeding expectation in all or most of the course learning outcomes; demonstration of superior understanding of the subject matter, the ability to analyze problems and apply extensive knowledge, and skillful use of concepts and materials to derive proper solutions. B+/B/B-: GOOD – good performance in all course learning outcomes and exceeding expectation in some of them; demonstration of good understanding of the subject matter and the ability to use proper concepts and materials to solve most of the problems encountered. C+/C/C-: FAIR – adequate performance and meeting expectation in all course learning outcomes; demonstration of adequate understanding of the subject matter and the ability to solve simple problems. D+/D: MARGINAL – performance barely meets the expectation in the essential course learning outcomes; demonstration of partial understanding of the subject matter and the ability to solve simple problems. F: FAILURE – performance does not meet the expectation in the essential course learning outcomes; demonstration of serious deficiencies and the need to retake the course. |
Learning outcomes | 1. able to implement simple walkthrough programs 2. able to write simple shader program for GPU 3. able to use a game engine to build a complete computer game software 4. able to incorporate various game design principles in the final product |
Assessment (for reference only) |
Essay test or exam: 40% Assignments: 30% Project: 30% |
Recommended Reading List | 1. Daniel S. Dalmau “Core Techniques and Algorithms in Game Programming”, New Riders Publishing 2004. 2. Alan Watt & Fabio Policarpo “3D Games Real-time Rendering and Software Technology Vol. 1”, Addison-Wesley 2001. 3. Andrew Rollings & Ernest Adams “Andrew Rollings & Ernest Adams on Game Design”, New Riders Publishing 2003. 4. Richard A. Bartle “Designing Virtual Worlds”, New riders Publishing 2004. |
CSCIN programme learning outcomes | Course mapping |
Upon completion of their studies, students will be able to: | |
1. identify, formulate, and solve computer science problems (K/S); | T |
2. design, implement, test, and evaluate a computer system, component, or algorithm to meet desired needs (K/S); |
TP |
3. receive the broad education necessary to understand the impact of computer science solutions in a global and societal context (K/V); | T |
4. communicate effectively (S/V); |
|
5. succeed in research or industry related to computer science (K/S/V); |
|
6. have solid knowledge in computer science and engineering, including programming and languages, algorithms, theory, databases, etc. (K/S); | |
7. integrate well into and contribute to the local society and the global community related to computer science (K/S/V); | T |
8. practise high standard of professional ethics (V); | |
9. draw on and integrate knowledge from many related areas (K/S/V); |
P |
Remarks: K = Knowledge outcomes; S = Skills outcomes; V = Values and attitude outcomes; T = Teach; P = Practice; M = Measured |