Course code | CSCI3260 |
Course title | Principles of Computer Graphics 計算機圖形學之原理 |
Course description | This course introduces fundamental computer graphics techniques and algorithms. Topics to be covered include: graphics hardware and interaction devices, transformation of coordination systems, scan conversion algorithms, hidden surface algorithms, illumination models and shading, rendering, texture mapping, computer animation and visualization. 本科介紹電腦圖形學技術之基本原理及演算法,包括坐標系統之變換、掃描變換演算法、隱藏面算法、光照模型及基本描影、渲染、紋理影射、動畫及視覺化技術。 |
Unit(s) | 3 |
Course level | Undergraduate |
Pre-requisite | CSCI2100 or 2520 or ESTR2102 |
Semester | 1 or 2 |
Grading basis | Graded |
Grade Descriptors | A/A-: EXCELLENT – exceptionally good performance and far exceeding expectation in all or most of the course learning outcomes; demonstration of superior understanding of the subject matter, the ability to analyze problems and apply extensive knowledge, and skillful use of concepts and materials to derive proper solutions. B+/B/B-: GOOD – good performance in all course learning outcomes and exceeding expectation in some of them; demonstration of good understanding of the subject matter and the ability to use proper concepts and materials to solve most of the problems encountered. C+/C/C-: FAIR – adequate performance and meeting expectation in all course learning outcomes; demonstration of adequate understanding of the subject matter and the ability to solve simple problems. D+/D: MARGINAL – performance barely meets the expectation in the essential course learning outcomes; demonstration of partial understanding of the subject matter and the ability to solve simple problems. F: FAILURE – performance does not meet the expectation in the essential course learning outcomes; demonstration of serious deficiencies and the need to retake the course. |
Learning outcomes | 1. Be able to understand fundamental graphics concepts and techniques; 2. Be able to transform, represent and display 2D/3D information on computer display; 3. Be able to perform interactive graphics programming in OpenGL; 4. Be able to produce a short animation sequence; |
Assessment (for reference only) |
Short answer test or exam: 40% Essay test or exam: 25% Essay: 20% Presentation: 15% |
Recommended Reading List | 1. Computer Graphics with OpenGL (Third Edition), Donald Hearn & M. Pauline Baker, Pearson Prentice Hall |
CSCIN programme learning outcomes | Course mapping |
Upon completion of their studies, students will be able to: | |
1. identify, formulate, and solve computer science problems (K/S); | TP |
2. design, implement, test, and evaluate a computer system, component, or algorithm to meet desired needs (K/S); |
TP |
3. receive the broad education necessary to understand the impact of computer science solutions in a global and societal context (K/V); | T |
4. communicate effectively (S/V); |
T |
5. succeed in research or industry related to computer science (K/S/V); |
|
6. have solid knowledge in computer science and engineering, including programming and languages, algorithms, theory, databases, etc. (K/S); | TP |
7. integrate well into and contribute to the local society and the global community related to computer science (K/S/V); | |
8. practise high standard of professional ethics (V); | |
9. draw on and integrate knowledge from many related areas (K/S/V); |
T |
Remarks: K = Knowledge outcomes; S = Skills outcomes; V = Values and attitude outcomes; T = Teach; P = Practice; M = Measured |