Promoting and Supporting Design and Innovation, and Social Enterprisingness through IT Foundation Course Projects and Hands-on IT Workshops
Principal Supervisors

Mr. Fung Ping Fu
(Office of the IT Foundation Course/Department of Computer Science and Engineering)
Dr. Law Yat Chiu
(Office of the IT Foundation Course/Department of Computer Science and Engineering)

Duration

1 year and 5 months

Approved Budget

HK $100,000

 
  • Abstract
  • Brief write-up
  • Video Report

Abstract

  • To cultivate student-initiated IT projects that have potential in developing into services with social value. Through the IT Foundation course presentation project, we will encourage, identify, and invite potential student groups to develop their innovation into services with both business value and social value. We will provide consultation, guidance and IT support to help students grow their IT projects into substantial form.

  • To develop IT workshops such as introduction to graphics design tools, rapid web/ app prototyping platforms, and web analytics productivity tools, to support students working on innovative and design projects.

Brief write-up

Project objectives

  1. To encourage and to support IT Foundation Course students to work on projects that focus on the applications of IT, especially in learning and in addressing social issues.
  2. To offer hands-on IT Workshops such as introduction to graphics design tools, rapid web/ app prototyping platforms, and web analytics productivity tools to motivate and support undergraduate students working on projects with innovation and design elements.

Activities, process and outcomes

  • Suggested new student project topics such as “How IT could be utilized in a Social Enterprise” that are related to digital innovation and social enterprise. 75 student groups worked on these kind of new project topics and we recorded 38066 view counts of all 369 student projects’ presentation videos in 2018-19 term 2, showing that the student projects’ presentation videos are effective in peer-to-peer teaching and learning.
  • Designed and conducted 18 sections of new IT Workshops out of a total number of 48 sections of all IT Workshops. Students are generally very satisfied and expressed that they have learnt something practical and useful. Such out-of-class learning activities enriched students’ exposure to various IT skills and addressed individual learning needs.

Deliverables and evaluation

  • Designed and delivered three new IT Workshops: Photoshop Fundamentals, Spreadsheet Usage in Excel, and Personal Website Creation.
  • Produced some new micro-modules covering the IT Workshops such that students can view online.
  • Revamped some existing micro-modules that cover the existing teaching and learning courseware.

    IT Workshop figures and evaluation questionnaire result
    • Number of IT Workshop sections conducted: 48
    • Average satisfaction with the workshop: 5.46 (in 1–6 point scale)

    Micro-module view counts
    • Number of newly produced micro-modules: 12
    • Total view counts of new micro-modules: 17716
    • Average view counts per new micro-module: 1476

Dissemination, diffusion, impact and sharing of good practices

We promoted and shared shortlisted students’ presentation videos to all IT Foundation course students, to let them learn the good practices of video production and presentation. The micro-modules are released to the public on a website. The IT Workshops are opened to all CUHK students, with materials released on a website too.

We have shared our work during a Faculty of Engineering TALENTS section and we are ready to share our work and findings with other local/ sister institutions such as CUHK(SZ).

Video Report

Please click the following link for viewing the report.
https://panopto.cuhk.edu.hk/Panopto/Pages/Viewer.aspx?id=F58F810C-D8C6-47EC-A3E7-AC7F010C44AF