Graphics Researchers
The links here are sorted by the last name of graphics researchers. This list is very incomplete. If you find any missing, please email me. Thanks.You are my guests since 25 Feb 1997.
- Jim Arvo
- Highlights: Various graphics stuff
- Norman I. Badler
- Highlights: Computer animation
- Chandrajit Bajaj
- Highlights:
- Alan H. Barr
- Highlights: Physically based modeling/animation.
- Brian A. Barsky
- Highlights: Curve and spline, computer animation, cornea modeling, medical visualization,
- David Banks
- Highlights: Mathematical visualization
- Jim Blinn
- Highlights: Various graphics stuff
- A. T. Campbell, III
- Highlights: BSP tree
- Michael Cohen
- Highlights: radiosity, image-based rendering, and many graphics stuff.
- Daniel Cohen-Or
- Highlights: Interactive VR, PhotoRealistic Flythrough, Morphing Animation, etc.
- Andy van Dam
- Highlights:
- Julie Dorsey
- Highlights: Image based rendering, weathering modeling
- George Drettakis
- Highlights: Radiosity, Discontinuity mesh
- Gerald E. Farin
- Highlights: Curve and Surface modeling
- James A. Ferwerda
- Highlights: Perception and graphics
- David S. Ebert
- Highlights: The book "Texturing and Modelling".
- Yvual Fisher
- Highlights: Fractal image compression. The book "Fractal Image Compression: Theory and Application to Digital Images". Lot of fractal papers and souce code.
- Alain Fournier
- Highlights: Wavelet and computer graphics.
- Thomas Funkhouser
- Highlights: time-critical rendering of large scale scene.
- Eugene Fiume
- Highlights: gaseous modeling.
- Kurt Fleischer
- Highlights: Cellular Texture Generation
- Andrew Glassner
- Highlights: Ray tracing and various graphics stuff
- Steven Gortler
- Highlights: Image-based rendering
- Donald P. Greenberg
- Highlights: Realistic image synthesis, radiosity and many graphics stuff
- Eric Haines
- Highlights: ray tracing
- Pat Hanrahan
- Highlights: Various graphics stuff
- Paul Haeberli
- Highlights: Grafica
- Paul Heckbert
- Highlights: Various graphics stuff
- Hugues Hoppe
- Highlights: Surface reconstruction from unorganized points.
- Arie E. Kaufman
- Highlights: Volume visualization
- Craig Kolb
- Highlights: rayshade
- Tosiyasu L. Kunii
- Highlights:
- Eric P.F. Lafortune
- Highlights: Measurement and representation of reflectance functions.
- Daniel Lemire
- Highlights: wavelet, subdivision schemes
- Marc Levoy
- Highlights: Various graphics stuff
- Dani Lischinski
- Highlights: Discontinuity mesh, image-based rendering.
- Bill Lorensen
- Highlights: Marching cubes
- Nelson Max
- Highlights: visualization
- Leonard McMillan
- Highlights: image-based rendering.
- Gavin Miller
- Highlights: Various graphics stuff.
- Don Mitchell
- Highlights: Sampling
- Ken Musgrave
- Highlights: Modelling of natural phenomena, procedural modelling.
- Gregrey M. Nielson
- Highlights:
- Tomoyuki Nishita
- Highlights: Sky light, Radiosity, Caustics, ...
- Sumanta Pattanaik
- Highlights:
- Ken Perlin
- Highlights: Procedural texturing.
- Franco P. Preparata
- Highlights: Computational Geometry.
- Claude Puech
- Highlights:
- Long Quan
- Highlights: Image-based Rendering, Computer Vision
- Jeffry Nimeroff
- Highlights: Image-based Rendering
- Ari Rappoport
- Highlights:
- Ramesh Raskar
- Highlights: NPR, registration of projector images
- Alyn P. Rockwood
- Highlights: Curve and surfaces.
- Jarek Rossignac
- Highlights:
- David Salesin
- Highlights: Multiresolution technique, wavelet, content-based image retrival
- Gernot Schaufler
- Highlights: image-based rendering
- Peter Schröder
- Highlights: wavelet, subdivision surface.
- Steven Schkolne
- Highlights: surface drawing.
- Hans-Peter Seidel
- Highlights: Variuos graphics stuff
- Peter Shirley
- Highlights: Rendering techniques, Monte Carlo methods
- Harry Shum
- Highlights: Image-based rendering, computer vision.
- Kenneth Sloan
- Highlights: Scatter data fitting, surface from contour, various stuff.
- Philipp Slusallek
- Highlights: Global illumination
- Alvy Ray Smith
- Highlights: Paint, Pixar
- Brian Smits
- Highlights:
- Francois X. Sillion
- Highlights: Radiosity
- Jos Stam
- Highlights: Gaseous modeling.
- Wim Sweldens
- Highlights: Wavelet Radiosity, Wavelets
- Richard Szeliski
- Highlights: computer vision, image-based rendering
- Seth Teller
- Highlights:
- Demetri Terzopoulos
- Highlights: Facial animation, artifical life.
- Daniel Thalmann
- Highlights: Human modeling
- Nadia Magnenat Thalmann
- Highlights: Human modeling
- Greg Turk
- Highlights: Reaction Diffusion, Surface reconstruction from range data.
- Ken Turkowski
- Highlights: QuickTime VR, image registration
- Luiz Velho
- Highlights: digital halftoning, implicit surface
- Greg Ward
- Highlights: Radiance, HDR
- Andy Witkin
- Highlights: Various graphics stuff
- Craig M. Wittenbrink
- Highlights: Visualization, graphics hardware and firmware
- Joe Warren
- Highlights: Subdivision surfaces.
- Enhua Wu
- Highlights: Radiosity, Global Illumination.
- Brian Wyvill
- Highlights: Implicit surfaces
- Roni Yagel
- Highlights: Volume visualization
- David Zeltzer
- Highlights: Computer Animation.
- Zhengyou Zhang
- Highlights: Computer vision, image-based rendering
Home Copyright © 1996-2012 Tien-Tsin Wong. All rights reserved.