CSCI3310 Mobile Computing and Applications Development

 

Course code CSCI3310
Course title Mobile Computing and Applications Development
流動計算和應用開發
Course description This course aims at introducing various development considerations in mobile applications. Topics include: Fundamental concepts in user interface design, mobile file systems, networking and security issues, energy saving consideration in mobile application development. Graphics programming on mobile devices such as OpenGL ES will also be discussed.
本科旨在介紹流動應用程式的各種開發考慮,課程包括用戶界面設計的基本概念以及流動文件系統,網絡和安全問題,節能考慮,及在流動裝置上的圖形編程如OpenGL ES。
Unit(s) 3
Course level Undergraduate
Pre-requisite  CSCI2100 or 2520 or ESTR2102
Semester 1 or 2
Grading basis Graded
Grade Descriptors A/A-:  EXCELLENT – exceptionally good performance and far exceeding expectation in all or most of the course learning outcomes; demonstration of superior understanding of the subject matter, the ability to analyze problems and apply extensive knowledge, and skillful use of concepts and materials to derive proper solutions.
B+/B/B-:  GOOD – good performance in all course learning outcomes and exceeding expectation in some of them; demonstration of good understanding of the subject matter and the ability to use proper concepts and materials to solve most of the problems encountered.
C+/C/C-: FAIR – adequate performance and meeting expectation in all course learning outcomes; demonstration of adequate understanding of the subject matter and the ability to solve simple problems.
D+/D: MARGINAL – performance barely meets the expectation in the essential course learning outcomes; demonstration of partial understanding of the subject matter and the ability to solve simple problems.
F: FAILURE – performance does not meet the expectation in the essential course learning outcomes; demonstration of serious deficiencies and the need to retake the course.
Learning outcomes Students will be able to:
1. understand technical differences between mobile and desktop application development;
2. appreciate various innovative designs in mobile applications;
3. design and develop mobile applications.
Assessment
(for reference only)
Essay test or exam: 40%
Assignments: 30%
Project: 30%
Recommended Reading List To be determined by the course teacher

 

CSCIN programme learning outcomes Course mapping
Upon completion of their studies, students will be able to:  
1. identify, formulate, and solve computer science problems (K/S); T
2. design, implement, test, and evaluate a computer system, component, or algorithm to meet desired needs (K/S);
TP
3. receive the broad education necessary to understand the impact of computer science solutions in a global and societal context (K/V); T
4. communicate effectively (S/V);
5. succeed in research or industry related to computer science (K/S/V);
T
6. have solid knowledge in computer science and engineering, including programming and languages, algorithms, theory, databases, etc. (K/S); T
7. integrate well into and contribute to the local society and the global community related to computer science (K/S/V); T
8. practise high standard of professional ethics (V);
9. draw on and integrate knowledge from many related areas (K/S/V);
P
Remarks: K = Knowledge outcomes; S = Skills outcomes; V = Values and attitude outcomes; T = Teach; P = Practice; M = Measured