Course code | CENG3430 |
Course title | Rapid Prototyping of Digital Systems 數字系統之快速原型技術 |
Course description | This course introduces digital prototyping techniques such as the use of a hardware description language for hardware system development, and the methods for interfacing field programmable devices to memory systems and microprocessors. Techniques to build reliable digital systems in the presence of power supply variation, high frequency effects, transmission line effects and noise are also discussed. 本科介紹使用硬件描述語言來開發數字系統和如何把現場可編程器件連接到內存系統和微處理器。如何電源變化、高頻率影響、傳輸線效應和噪聲情況影響下建構可靠數字系統的技術作也會討論。 |
Unit(s) | 3 |
Course level | Undergraduate |
Pre-requisites | CSCI2510 or ENGG2020 or ENGG2120 or ESTR2104 |
Exclusion | ESTR3100 |
Semester | 1 or 2 |
Grading basis | Graded |
Grade Descriptors | A/A-: EXCELLENT – exceptionally good performance and far exceeding expectation in all or most of the course learning outcomes; demonstration of superior understanding of the subject matter, the ability to analyze problems and apply extensive knowledge, and skillful use of concepts and materials to derive proper solutions. B+/B/B-: GOOD – good performance in all course learning outcomes and exceeding expectation in some of them; demonstration of good understanding of the subject matter and the ability to use proper concepts and materials to solve most of the problems encountered. C+/C/C-: FAIR – adequate performance and meeting expectation in all course learning outcomes; demonstration of adequate understanding of the subject matter and the ability to solve simple problems. D+/D: MARGINAL – performance barely meets the expectation in the essential course learning outcomes; demonstration of partial understanding of the subject matter and the ability to solve simple problems. F: FAILURE – performance does not meet the expectation in the essential course learning outcomes; demonstration of serious deficiencies and the need to retake the course. |
Learning outcomes | Students will be able to 1. use a hardware description language to prototype a digital system; 2. interface a computer with the outside world using field programmed devices; 3. build reliable digital systems. |
Assessment (for reference only) |
Essay test or exam: 50% Lab reports: 50% |
Recommended Reading List | 1. Digital Design Principles and Practices by John F. Wakerly The fourth edition, Prentice Hall 2. Advanced Signal Integrity for High-Speed Digital Design, Stephen H. Hall and Howard L. Heck , Wiley |
CENGN programme learning outcomes | Course mapping |
Upon completion of their studies, students will be able to: | |
1. identify, formulate, and solve computer engineering problems (K/S); | T |
2. design, implement, test, and evaluate a computer system, component, or algorithm to meet desired needs (K/S); |
T |
3. receive the broad education necessary to understand the impact of computer engineering solutions in a global and societal context (K/V); | |
4. communicate effectively (S/V); |
P |
5. succeed in research or industry related to computer engineering (K/S/V); |
|
6. have solid knowledge in computer engineering, including programming techniques, circuit design, micro-system prototyping, solid state device development, algorithms and theory, etc. (K/S); | TP |
7. integrate well into and contribute to the local society and the global community related to computer engineering (K/S/V); | |
8. practise high standard of professional ethics (V); | |
9. draw on and integrate knowledge from many related areas (K/S/V); |
|
Remarks: K = Knowledge outcomes; S = Skills outcomes; V = Values and attitude outcomes; T = Teach; P = Practice; M = Measured |