Abstract
A key challenge of studying biomedical sciences is students can hardly relate the text-based information to real life situation where the science or processes are in action. Students are unable to manipulate the information or make decision on e.g. how the intriguing biochemical processes can progress by just reading the textbooks. Not only would the learners’ experience be impacted, but their motivation to learn would also be hampered. The current project will make use of the fast-growing technology augmented reality (AR) and virtual reality (VR) to develop brand new modules for multidisciplinary biomedical sciences teaching. The use of AR and VR in the current project will allow for the advantages to:
- present information as one is experiencing in the real environment;
- enhance learning and teaching experiences using images rather than texts as the mode of delivery;
- demonstrate the applications of AR and VR on topics of different disciplines;
- motivate self-learning and nurture life-long learners which allow for more learner’s autonomy, but without sacrificing the quality of teaching even without face-to-face discussion or real object for teaching as learning materials are simulated as in the real physical conditions;
- enhance teaching experiences and promote the use of “flipped classroom”, allow for more discussion time and teacher-student interactions.